#include <vector>
#include <map>
#include <qtimer.h>
#include <qthread.h>
#include <QGLViewer/qglviewer.h>
#include "healpixmap.h"
#include "enums.h"
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Classes | |
class | SkyTexture |
Typedefs | |
typedef std::vector< long > | PixLUT |
typedef std::map< int, PixLUT > | PixLUTCache |
typedef std::vector<long> PixLUT |
Definition at line 22 of file skytexture.h.
typedef std::map<int, PixLUT > PixLUTCache |
Definition at line 27 of file skytexture.h.