buildLUT(const int ns, HealpixMap::PixOrder ordering) | SkyTexture | [private] |
ct | SkyTexture | [private] |
dpyfield | SkyTexture | [private] |
dpyfieldold | SkyTexture | [private] |
getLUT(const int ns, HealpixMap::PixOrder ordering) | SkyTexture | [private] |
glTexture() | SkyTexture | |
highlite(const int pix, float alpha=1.) | SkyTexture | |
hilite_level | SkyTexture | [private] |
lut | SkyTexture | [private] |
lut_cache_nest | SkyTexture | [private] |
lut_cache_ring | SkyTexture | [private] |
maxv | SkyTexture | [private] |
minv | SkyTexture | [private] |
nside | SkyTexture | [private] |
order | SkyTexture | [private] |
restart | SkyTexture | [private] |
reTexture(void) | SkyTexture | [protected, slot] |
retextured() | SkyTexture | [signal] |
run() | SkyTexture | [protected] |
select_level | SkyTexture | [private] |
set(HealpixMap *skymap, RangeControl *rangecontrol) | SkyTexture | |
skymap | SkyTexture | [private] |
SkyTexture() | SkyTexture | |
texture | SkyTexture | [private] |
texture_res | SkyTexture | [private] |
timer | SkyTexture | [private] |
update | SkyTexture | [private] |
~SkyTexture() | SkyTexture | [virtual] |