glTexture() (defined in SkyTexture) | SkyTexture | |
highlite(const int pix, float alpha=1.) (defined in SkyTexture) | SkyTexture | |
reTexture(void) (defined in SkyTexture) | SkyTexture | [protected, slot] |
retextured() (defined in SkyTexture) | SkyTexture | [signal] |
run() (defined in SkyTexture) | SkyTexture | [protected] |
set(HealpixMap *skymap, RangeControl *rangecontrol) (defined in SkyTexture) | SkyTexture | |
SkyTexture() (defined in SkyTexture) | SkyTexture | |
~SkyTexture() (defined in SkyTexture) | SkyTexture | [virtual] |